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/ Kompuutteri Kaikille K-CD 2000 #7 / K-CD-2000-07.iso / Missile Command / data1.cab / Program_Executable_Files / Data.mgf / substage.dat < prev   
Text File  |  2000-01-24  |  44KB  |  2,343 lines

  1. [StageFlow]
  2. continent_6= 3
  3. continent_5= 3
  4. continent_4= 3
  5. continent_3= 3
  6. continent_2= 2
  7. continent_1= 2
  8. continent_0= 2
  9. [city  8]
  10. offset =        -1000
  11. heading =        0
  12. angle =        -175.000000
  13. size =        2
  14. type =        0
  15.  
  16. [city  7]
  17. offset =        1000
  18. heading =        0
  19. angle =        -150.000000
  20. size =        0
  21. type =        0
  22.  
  23. [city  6]
  24. offset =        0
  25. heading =        0
  26. angle =        -115.000000
  27. size =        0
  28. type =        0
  29.  
  30. [city  5]
  31. offset =        0
  32. heading =        0
  33. angle =        -30.000000
  34. size =        2
  35. type =        0
  36.  
  37. [city  4]
  38. offset =        1000
  39. heading =        0
  40. angle =        150.000000
  41. size =        0
  42. type =        0
  43.  
  44. [city  3]
  45. offset =        100
  46. heading =        -30
  47. angle =        120.000000
  48. size =        2
  49. type =        0
  50.  
  51. [city  2]
  52. offset =        1000
  53. heading =        0
  54. angle =        90.000000
  55. size =        2
  56. type =        0
  57.  
  58. [city  1]
  59. offset =        700
  60. heading =        -15
  61. angle =        30.000000
  62. size =        0
  63. type =        0
  64.  
  65. [city  0]
  66. offset =        1000
  67. heading =        0
  68. angle =        0.000000
  69. size =        2
  70. type =        0
  71.  
  72. [stage]
  73. num_missiles_4 =        40
  74. num_missiles_3 =        36
  75. num_missiles_2 =        32
  76. num_missiles_1 =        28
  77. num_missiles_0 =        24
  78. wave_speed_4 =        5
  79. wave_speed_3 =        5
  80. wave_speed_2 =        5
  81. wave_speed_1 =        4
  82. wave_speed_0 =        4
  83. enemy_pres_4 =        1
  84. enemy_pres_3 =        1
  85. enemy_pres_2 =        1
  86. enemy_pres_1 =        1
  87. enemy_pres_0 =        1
  88. enemy_speed =        4.0
  89. city_dest =            objects\crater17.npf
  90. city_dest_small =        objects\crater17sm.npf
  91. city_large =        objects\city17.npf
  92. city_medium =        objects\city17.npf
  93. city_small =        objects\city17sm.npf
  94. terrain_obj =        objects\World17.npf
  95. sky_obj =            objects\SkyDome17.npf
  96. world_3dvar_8 =        1.000000
  97. world_3dvar_7 =        1.000000
  98. world_3dvar_6 =        1.000000
  99. world_3dvar_5 =        1.000000
  100. world_3dvar_4 =        1.000000
  101. world_3dvar_3 =        240.000000
  102. world_3dvar_2 =        -1.500000
  103. world_3dvar_1 =        0.700000
  104. world_3dvar_0 =        480.000000
  105. fov_deg =            360.000000
  106. numcities =            9
  107. numwaves =            5
  108. numenemies =        8
  109. numsmartbombs =        0
  110. numMIRVs =            10
  111. MIRVwarheads =         4
  112. FogStart         =     55
  113. FogEnd            =     130
  114. FogColorRed     =     225
  115. FogColorGreen     =     225
  116. FogColorBlue    =     255
  117. cloud_shadow =        Sky17.tex
  118.  
  119. [city  8]
  120. offset =        1000
  121. heading =        180
  122. angle =        -179.000000
  123. size =        2
  124. type =        0
  125.  
  126. [city  7]
  127. offset =        -1000
  128. heading =        0
  129. angle =        -125.000000
  130. size =        0
  131. type =        0
  132.  
  133. [city  6]
  134. offset =        1000
  135. heading =        100
  136. angle =        -85.000000
  137. size =        2
  138. type =        0
  139.  
  140. [city  5]
  141. offset =        -800
  142. heading =        -30
  143. angle =        -65.000000
  144. size =        0
  145. type =        0
  146.  
  147. [city  4]
  148. offset =        700
  149. heading =        45
  150. angle =        -15.000000
  151. size =        0
  152. type =        0
  153.  
  154. [city  3]
  155. offset =        -1000
  156. heading =        125
  157. angle =        40.000000
  158. size =        2
  159. type =        0
  160.  
  161. [city  2]
  162. offset =        500
  163. heading =        0
  164. angle =        58.000000
  165. size =        2
  166. type =        0
  167.  
  168. [city  1]
  169. offset =        0
  170. heading =        -110
  171. angle =        90.000000
  172. size =        0
  173. type =        0
  174.  
  175. [city  0]
  176. offset =        -600
  177. heading =        -45
  178. angle =        135.000000
  179. size =        2
  180. type =        0
  181.  
  182. [stage]
  183. num_missiles_4 =        40
  184. num_missiles_3 =        36
  185. num_missiles_2 =        32
  186. num_missiles_1 =        28
  187. num_missiles_0 =        24
  188. wave_speed_4 =        5
  189. wave_speed_3 =        5
  190. wave_speed_2 =        4
  191. wave_speed_1 =        4
  192. wave_speed_0 =        4
  193. enemy_pres_4 =        1
  194. enemy_pres_3 =        1
  195. enemy_pres_2 =        1
  196. enemy_pres_1 =        1
  197. enemy_pres_0 =        1
  198. enemy_speed =        4.0
  199. city_dest =            objects\crater16.npf
  200. city_dest_small =        objects\crater16sm.npf
  201. city_large =        objects\city16.npf
  202. city_medium =        objects\city16.npf
  203. city_small =        objects\city16sm.npf
  204. terrain_obj =        objects\World16.npf
  205. sky_obj =            objects\SkyDome16.npf
  206. world_3dvar_8 =        1.000000
  207. world_3dvar_7 =        1.000000
  208. world_3dvar_6 =        1.000000
  209. world_3dvar_5 =        1.000000
  210. world_3dvar_4 =        1.000000
  211. world_3dvar_3 =        240.000000
  212. world_3dvar_2 =        -1.500000
  213. world_3dvar_1 =        0.700000
  214. world_3dvar_0 =        480.000000
  215. fov_deg =            360.000000
  216. numcities =            9
  217. numwaves =            5
  218. numenemies =        8
  219. numsmartbombs =        0
  220. numMIRVs =            9
  221. MIRVwarheads =         4
  222. FogStart         = 65
  223. FogEnd            = 145
  224. FogColorRed     = 100
  225. FogColorGreen     = 115    
  226. FogColorBlue    = 155
  227. cloud_shadow =        Sky16.tex
  228.  
  229. [city  8]
  230. offset =        1000
  231. heading =        0
  232. angle =        60.000000
  233. size =        2
  234. type =        0
  235.  
  236. [city  7]
  237. offset =        -1000
  238. heading =        0
  239. angle =        40.000000
  240. size =        0
  241. type =        0
  242.  
  243. [city  6]
  244. offset =        0
  245. heading =        0
  246. angle =        150.000000
  247. size =        0
  248. type =        0
  249.  
  250. [city  5]
  251. offset =        0
  252. heading =        0
  253. angle =        -160.000000
  254. size =        0
  255. type =        0
  256.  
  257. [city  4]
  258. offset =        0
  259. heading =        0
  260. angle =        -65.000000
  261. size =        0
  262. type =        0
  263.  
  264. [city  3]
  265. offset =        0
  266. heading =        0
  267. angle =        -90.000000
  268. size =        2
  269. type =        0
  270.  
  271. [city  2]
  272. offset =        0
  273. heading =        0
  274. angle =        179.000000
  275. size =        2
  276. type =        0
  277.  
  278. [city  1]
  279. offset =        -1000
  280. heading =        0
  281. angle =        90.000000
  282. size =        2
  283. type =        0
  284.  
  285. [city  0]
  286. offset =        0
  287. heading =        0
  288. angle =        0.000000
  289. size =        2
  290. type =        0
  291.  
  292. [stage]
  293. num_missiles_4 =        40
  294. num_missiles_3 =        36
  295. num_missiles_2 =        32
  296. num_missiles_1 =        28
  297. num_missiles_0 =        24
  298. wave_speed_4 =        5
  299. wave_speed_3 =        4
  300. wave_speed_2 =        4
  301. wave_speed_1 =        4
  302. wave_speed_0 =        3
  303. enemy_pres_4 =        1
  304. enemy_pres_3 =        1
  305. enemy_pres_2 =        1
  306. enemy_pres_1 =        1
  307. enemy_pres_0 =        1
  308. enemy_speed =        4.0
  309. city_dest =            objects\crater15.npf
  310. city_dest_small =        objects\crater15sm.npf
  311. city_large =        objects\city15.npf
  312. city_medium =        objects\city15.npf
  313. city_small =        objects\city15sm.npf
  314. terrain_obj =        objects\World15.npf
  315. sky_obj =            objects\SkyDome15.npf
  316. world_3dvar_8 =        1.000000
  317. world_3dvar_7 =        1.000000
  318. world_3dvar_6 =        1.000000
  319. world_3dvar_5 =        1.000000
  320. world_3dvar_4 =        1.000000
  321. world_3dvar_3 =        240.000000
  322. world_3dvar_2 =        -1.500000
  323. world_3dvar_1 =        0.700000
  324. world_3dvar_0 =        480.000000
  325. fov_deg =            360.000000
  326. numcities =            9
  327. numwaves =            5
  328. numenemies =        8
  329. numsmartbombs =        0
  330. numMIRVs =            9
  331. MIRVwarheads =         4
  332. FogStart         = 100
  333. FogEnd            = 200
  334. FogColorRed     = 220
  335. FogColorGreen     = 20    
  336. FogColorBlue    = 200
  337. [city  7]
  338. offset =        0
  339. heading =        0
  340. angle =        -165.000000
  341. size =        2
  342. type =        0
  343.  
  344. [city  6]
  345. offset =        -1000
  346. heading =        65
  347. angle =        -110.000000
  348. size =        2
  349. type =        0
  350.  
  351. [city  5]
  352. offset =        -1000
  353. heading =        -25
  354. angle =        -85.000000
  355. size =        0
  356. type =        0
  357.  
  358. [city  4]
  359. offset =        1000
  360. heading =        180
  361. angle =        -65.000000
  362. size =        0
  363. type =        0
  364.  
  365. [city  3]
  366. offset =        -300
  367. heading =        90
  368. angle =        0.000000
  369. size =        2
  370. type =        0
  371.  
  372. [city  2]
  373. offset =        1000
  374. heading =        -105
  375. angle =        60.000000
  376. size =        0
  377. type =        0
  378.  
  379. [city  1]
  380. offset =        0
  381. heading =        35
  382. angle =        90.000000
  383. size =        0
  384. type =        0
  385.  
  386. [city  0]
  387. offset =        1000
  388. heading =        0
  389. angle =        140.000000
  390. size =        2
  391. type =        0
  392.  
  393. [stage]
  394. num_missiles_3 =        36
  395. num_missiles_2 =        32
  396. num_missiles_1 =        28
  397. num_missiles_0 =        24
  398. wave_speed_3 =        4
  399. wave_speed_2 =        4
  400. wave_speed_1 =        3
  401. wave_speed_0 =        3
  402. enemy_pres_4 =        1
  403. enemy_pres_3 =        1
  404. enemy_pres_2 =        1
  405. enemy_pres_1 =        1
  406. enemy_pres_0 =        1
  407. enemy_speed =        4.0
  408. city_dest =            objects\crater14.npf
  409. city_dest_small =        objects\crater14sm.npf
  410. city_large =        objects\city14.npf
  411. city_medium =        objects\city14.npf
  412. city_small =        objects\city14sm.npf
  413. terrain_obj =        objects\World14.npf
  414. sky_obj =            objects\SkyDome14.npf
  415. world_3dvar_8 =        1.000000
  416. world_3dvar_7 =        1.000000
  417. world_3dvar_6 =        1.000000
  418. world_3dvar_5 =        1.000000
  419. world_3dvar_4 =        1.000000
  420. world_3dvar_3 =        240.000000
  421. world_3dvar_2 =        -1.500000
  422. world_3dvar_1 =        0.700000
  423. world_3dvar_0 =        480.000000
  424. fov_deg =            360.000000
  425. numcities =            8
  426. numwaves =            4
  427. numenemies =        7
  428. numsmartbombs =        10
  429. numMIRVs =            8
  430. MIRVwarheads =         3
  431. FogStart         = 40
  432. FogEnd            = 100
  433. FogColorRed     = 100
  434. FogColorGreen     = 120    
  435. FogColorBlue    = 125
  436. [city  7]
  437. offset =        800
  438. heading =        25
  439. angle =        -90.000000
  440. size =        2
  441. type =        0
  442.  
  443. [city  6]
  444. offset =        0
  445. heading =        -115
  446. angle =        -135.000000
  447. size =        2
  448. type =        0
  449.  
  450. [city  5]
  451. offset =        500
  452. heading =        -85
  453. angle =        179.000000
  454. size =        2
  455. type =        0
  456.  
  457. [city  4]
  458. offset =        -1000
  459. heading =        155
  460. angle =        140.000000
  461. size =        2
  462. type =        0
  463.  
  464. [city  3]
  465. offset =        750
  466. heading =        0
  467. angle =        85.000000
  468. size =        0
  469. type =        0
  470.  
  471. [city  2]
  472. offset =        -1000
  473. heading =        35
  474. angle =        56.000000
  475. size =        0
  476. type =        0
  477.  
  478. [city  1]
  479. offset =        1000
  480. heading =        -50
  481. angle =        38.000000
  482. size =        2
  483. type =        0
  484.  
  485. [city  0]
  486. offset =        0
  487. heading =        180
  488. angle =        0.000000
  489. size =        0
  490. type =        0
  491.  
  492. [stage]
  493. num_missiles_3 =        36
  494. num_missiles_2 =        32
  495. num_missiles_1 =        28
  496. num_missiles_0 =        24
  497. wave_speed_3 =        4
  498. wave_speed_2 =        3
  499. wave_speed_1 =        3
  500. wave_speed_0 =        2
  501. enemy_pres_4 =        1
  502. enemy_pres_3 =        1
  503. enemy_pres_2 =        1
  504. enemy_pres_1 =        1
  505. enemy_pres_0 =        1
  506. enemy_speed =        4.0
  507. city_dest =            objects\crater13.npf
  508. city_dest_small =        objects\crater13sm.npf
  509. city_large =        objects\city13.npf
  510. city_medium =        objects\city13.npf
  511. city_small =        objects\city13sm.npf
  512. terrain_obj =        objects\World13.npf
  513. sky_obj =            objects\SkyDome13.npf
  514. world_3dvar_8 =        1.000000
  515. world_3dvar_7 =        1.000000
  516. world_3dvar_6 =        1.000000
  517. world_3dvar_5 =        1.000000
  518. world_3dvar_4 =        1.000000
  519. world_3dvar_3 =        240.000000
  520. world_3dvar_2 =        -1.500000
  521. world_3dvar_1 =        0.700000
  522. world_3dvar_0 =        480.000000
  523. fov_deg =            360.000000
  524. numcities =            8
  525. numwaves =            4
  526. numenemies =        7
  527. numsmartbombs =        10
  528. numMIRVs =            8
  529. MIRVwarheads =         3
  530. FogStart =        110
  531. FogEnd =        120
  532. FogColorRed =        180
  533. FogColorBlue =        150
  534. FogColorGreen =        175
  535. [city  7]
  536. offset =        1000
  537. heading =        -20
  538. angle =        335.000000
  539. size =        2
  540. type =        0
  541.  
  542. [city  6]
  543. offset =        -1000
  544. heading =        180
  545. angle =        315.000000
  546. size =        0
  547. type =        0
  548.  
  549. [city  5]
  550. offset =        1000
  551. heading =        0
  552. angle =        255.000000
  553. size =        2
  554. type =        0
  555.  
  556. [city  4]
  557. offset =        0
  558. heading =        50
  559. angle =        210.000000
  560. size =        0
  561. type =        0
  562.  
  563. [city  3]
  564. offset =        -500
  565. heading =        -45
  566. angle =        160.000000
  567. size =        2
  568. type =        0
  569.  
  570. [city  2]
  571. offset =        1000
  572. heading =        0
  573. angle =        110.000000
  574. size =        0
  575. type =        0
  576.  
  577. [city  1]
  578. offset =        850
  579. heading =        -105
  580. angle =        85.000000
  581. size =        2
  582. type =        0
  583.  
  584. [city  0]
  585. offset =        -1000
  586. heading =        75
  587. angle =        15.000000
  588. size =        0
  589. type =        0
  590.  
  591. [stage]
  592. num_missiles_3 =        36
  593. num_missiles_2 =        32
  594. num_missiles_1 =        28
  595. num_missiles_0 =        24
  596. wave_speed_3 =        3
  597. wave_speed_2 =        3
  598. wave_speed_1 =        2
  599. wave_speed_0 =        2
  600. enemy_pres_4 =        1
  601. enemy_pres_3 =        1
  602. enemy_pres_2 =        1
  603. enemy_pres_1 =        1
  604. enemy_pres_0 =        1
  605. enemy_speed =        4.0
  606. city_dest =            objects\crater12.npf
  607. city_dest_small =        objects\crater12sm.npf
  608. city_large =        objects\city12.npf
  609. city_medium =        objects\city12.npf
  610. city_small =        Objects\city12sm.npf
  611. terrain_obj =        Objects\World12.npf
  612. sky_obj =            Objects\SkyDome12.npf
  613. world_3dvar_8 =        1.000000
  614. world_3dvar_7 =        1.000000
  615. world_3dvar_6 =        1.000000
  616. world_3dvar_5 =        1.000000
  617. world_3dvar_4 =        1.000000
  618. world_3dvar_3 =        240.000000
  619. world_3dvar_2 =        -1.500000
  620. world_3dvar_1 =        0.700000
  621. world_3dvar_0 =        480.000000
  622. fov_deg =            360.000000
  623. numcities =            8
  624. numwaves =            4
  625. numenemies =        7
  626. numsmartbombs =        10
  627. numMIRVs =            7
  628. MIRVwarheads =         3
  629. FogStart         = 30
  630. FogEnd            = 155
  631. FogColorRed     = 100
  632. FogColorGreen     = 115    
  633. FogColorBlue    = 105
  634. cloud_shadow =        Sky12.tex
  635.  
  636. [city  6]
  637. offset =        -1000
  638. heading =        0
  639. angle =        -81.000000
  640. size =        0
  641. type =        0
  642.  
  643. [city  5]
  644. offset =        1000
  645. heading =        25
  646. angle =        -63.000000
  647. size =        2
  648. type =        0
  649.  
  650. [city  4]
  651. offset =        -1000
  652. heading =        -120
  653. angle =        -40.000000
  654. size =        0
  655. type =        0
  656.  
  657. [city  3]
  658. offset =        1000
  659. heading =        180
  660. angle =        0.000000
  661. size =        2
  662. type =        0
  663.  
  664. [city  2]
  665. offset =        1000
  666. heading =        0
  667. angle =        35.000000
  668. size =        2
  669. type =        0
  670.  
  671. [city  1]
  672. offset =        -1000
  673. heading =        35
  674. angle =        57.000000
  675. size =        2
  676. type =        0
  677.  
  678. [city  0]
  679. offset =        850
  680. heading =        -60
  681. angle =        77.000000
  682. size =        2
  683. type =        0
  684.  
  685. [stage]
  686. num_missiles_3 =        32
  687. num_missiles_2 =        28
  688. num_missiles_1 =        24
  689. num_missiles_0 =        20
  690. wave_speed_3 =        3
  691. wave_speed_2 =        3
  692. wave_speed_1 =        2
  693. wave_speed_0 =        2
  694. enemy_pres_4 =        1
  695. enemy_pres_3 =        1
  696. enemy_pres_2 =        1
  697. enemy_pres_1 =        1
  698. enemy_pres_0 =        1
  699. enemy_speed =        6.0
  700. city_dest =            objects\crater11.npf
  701. city_dest_small =        objects\crater11sm.npf
  702. city_large =        objects\city11.npf
  703. city_medium =        objects\city11.npf
  704. city_small =        objects\city11sm.npf
  705. terrain_obj =        objects\World11.npf
  706. sky_obj =            objects\SkyDome11.npf
  707. world_3dvar_8 =        1.000000
  708. world_3dvar_7 =        1.000000
  709. world_3dvar_6 =        1.000000
  710. world_3dvar_5 =        1.000000
  711. world_3dvar_4 =        1.000000
  712. world_3dvar_3 =        240.000000
  713. world_3dvar_2 =        -1.500000
  714. world_3dvar_1 =        0.700000
  715. world_3dvar_0 =        480.000000
  716. fov_deg =            180.000000
  717. numcities =            7
  718. numwaves =            4
  719. numenemies =        6
  720. numsmartbombs =        8
  721. numMIRVs =            7
  722. MIRVwarheads =         3
  723. FogStart =           50
  724. FogEnd =        120
  725. FogColorRed =        220
  726. FogColorBlue =         230
  727. FogColorGreen =        185
  728. cloud_shadow =        Sky11.tex
  729.  
  730. [city  6]
  731. offset =        1000
  732. heading =        -90
  733. angle =        -85.000000
  734. size =        2
  735. type =        0
  736.  
  737. [city  5]
  738. offset =        -1000
  739. heading =        90
  740. angle =        -68.000000
  741. size =        0
  742. type =        0
  743.  
  744. [city  4]
  745. offset =        0
  746. heading =        180
  747. angle =        -38.000000
  748. size =        2
  749. type =        0
  750.  
  751. [city  3]
  752. offset =        1000
  753. heading =        0
  754. angle =        0.000000
  755. size =        2
  756. type =        0
  757.  
  758. [city  2]
  759. offset =        -1000
  760. heading =        180
  761. angle =        28.000000
  762. size =        0
  763. type =        0
  764.  
  765. [city  1]
  766. offset =        -1000
  767. heading =        50
  768. angle =        50.000000
  769. size =        2
  770. type =        0
  771.  
  772. [city  0]
  773. offset =        600
  774. heading =        -35
  775. angle =        85.000000
  776. size =        0
  777. type =        0
  778.  
  779. [stage]
  780. num_missiles_3 =        32
  781. num_missiles_2 =        28
  782. num_missiles_1 =        24
  783. num_missiles_0 =        20
  784. wave_speed_3 =        3
  785. wave_speed_2 =        2
  786. wave_speed_1 =        2
  787. wave_speed_0 =        1
  788. enemy_pres_4 =        1
  789. enemy_pres_3 =        1
  790. enemy_pres_2 =        1
  791. enemy_pres_1 =        1
  792. enemy_pres_0 =        1
  793. enemy_speed =        6.0
  794. city_dest =            objects\crater10.npf
  795. city_dest_small =        objects\crater10sm.npf
  796. city_large =        objects\city10.npf
  797. city_medium =        objects\city10.npf
  798. city_small =        objects\city10sm.npf
  799. terrain_obj =        objects\World10.npf
  800. sky_obj =            objects\SkyDome10.npf
  801. world_3dvar_8 =        1.000000
  802. world_3dvar_7 =        1.000000
  803. world_3dvar_6 =        1.000000
  804. world_3dvar_5 =        1.000000
  805. world_3dvar_4 =        1.000000
  806. world_3dvar_3 =        240.000000
  807. world_3dvar_2 =        -1.500000
  808. world_3dvar_1 =        0.700000
  809. world_3dvar_0 =        480.000000
  810. fov_deg =            180.000000
  811. numcities =            7
  812. numwaves =            4
  813. numenemies =        6
  814. numsmartbombs =        8
  815. numMIRVs =            6
  816. MIRVwarheads =         3
  817. FogStart         = 45
  818. FogEnd            = 175
  819. FogColorRed     = 100
  820. FogColorGreen     = 120    
  821. FogColorBlue    = 123
  822. cloud_shadow =        Sky10.tex
  823.  
  824. [city  6]
  825. offset =        -1000
  826. heading =        -65
  827. angle =        -80.000000
  828. size =        2
  829. type =        0
  830.  
  831. [city  5]
  832. offset =        1000
  833. heading =        0
  834. angle =        -58.000000
  835. size =        0
  836. type =        0
  837.  
  838. [city  4]
  839. offset =        0
  840. heading =        25
  841. angle =        -35.000000
  842. size =        2
  843. type =        0
  844.  
  845. [city  3]
  846. offset =        -600
  847. heading =        180
  848. angle =        -1.000000
  849. size =        0
  850. type =        0
  851.  
  852. [city  2]
  853. offset =        1000
  854. heading =        30
  855. angle =        25.000000
  856. size =        0
  857. type =        0
  858.  
  859. [city  1]
  860. offset =        -1000
  861. heading =        145
  862. angle =        45.000000
  863. size =        2
  864. type =        0
  865.  
  866. [city  0]
  867. offset =        0
  868. heading =        0
  869. angle =        84.000000
  870. size =        0
  871. type =        0
  872.  
  873. [stage]
  874. num_missiles_2 =        28
  875. num_missiles_1 =        24
  876. num_missiles_0 =        20
  877. wave_speed_2 =        2
  878. wave_speed_1 =        2
  879. wave_speed_0 =        1
  880. enemy_pres_4 =        1
  881. enemy_pres_3 =        1
  882. enemy_pres_2 =        1
  883. enemy_pres_1 =        1
  884. enemy_pres_0 =        1
  885. enemy_speed =        6.0
  886. city_dest =            objects\crater09.npf
  887. city_dest_small =        objects\crater09sm.npf
  888. city_large =        objects\city09.npf
  889. city_medium =        objects\city09.npf
  890. city_small =        objects\city09sm.npf
  891. terrain_obj =        objects\World09.npf
  892. sky_obj =            objects\SkyDome09.npf
  893. world_3dvar_8 =        1.000000
  894. world_3dvar_7 =        1.000000
  895. world_3dvar_6 =        1.000000
  896. world_3dvar_5 =        1.000000
  897. world_3dvar_4 =        1.000000
  898. world_3dvar_3 =        240.000000
  899. world_3dvar_2 =        -1.500000
  900. world_3dvar_1 =        0.700000
  901. world_3dvar_0 =        480.000000
  902. fov_deg =            180.000000
  903. numcities =            7
  904. numwaves =            3
  905. numenemies =        6
  906. numsmartbombs =        8
  907. numMIRVs =            6
  908. MIRVwarheads =         3
  909. FogStart         = 45
  910. FogEnd            = 135
  911. FogColorRed     = 200
  912. FogColorGreen     = 215    
  913. FogColorBlue    = 190
  914. cloud_shadow =        Sky09.tex
  915.  
  916. [city  5]
  917. offset =        -800
  918. heading =        -75
  919. angle =        -65.000000
  920. size =        2
  921. type =        0
  922.  
  923. [city  4]
  924. offset =        750
  925. heading =        15
  926. angle =        -48.000000
  927. size =        2
  928. type =        0
  929.  
  930. [city  3]
  931. offset =        1000
  932. heading =        0
  933. angle =        -10.000000
  934. size =        2
  935. type =        0
  936.  
  937. [city  2]
  938. offset =        -1000
  939. heading =        180
  940. angle =        10.000000
  941. size =        0
  942. type =        0
  943.  
  944. [city  1]
  945. offset =        -500
  946. heading =        -105
  947. angle =        35.000000
  948. size =        2
  949. type =        0
  950.  
  951. [city  0]
  952. offset =        0
  953. heading =        20
  954. angle =        70.000000
  955. size =        0
  956. type =        0
  957.  
  958. [stage]
  959. num_missiles_3 =        28
  960. num_missiles_2 =        24
  961. num_missiles_1 =        20
  962. num_missiles_0 =        16
  963. wave_speed_3 =        2
  964. wave_speed_2 =        2
  965. wave_speed_1 =        2
  966. wave_speed_0 =        1
  967. enemy_pres_4 =        0
  968. enemy_pres_3 =        1
  969. enemy_pres_2 =        1
  970. enemy_pres_1 =        1
  971. enemy_pres_0 =        1
  972. enemy_speed =        8.0
  973. city_dest =            objects\crater08.npf
  974. city_dest_small =        objects\crater08sm.npf
  975. city_large =        objects\city08.npf
  976. city_medium =        objects\city08.npf
  977. city_small =        objects\city08sm.npf
  978. terrain_obj =        objects\World08.npf
  979. sky_obj =            objects\SkyDome08.npf
  980. world_3dvar_8 =        1.000000
  981. world_3dvar_7 =        1.000000
  982. world_3dvar_6 =        1.000000
  983. world_3dvar_5 =        1.000000
  984. world_3dvar_4 =        1.000000
  985. world_3dvar_3 =        240.000000
  986. world_3dvar_2 =        -1.500000
  987. world_3dvar_1 =        0.700000
  988. world_3dvar_0 =        480.000000
  989. fov_deg =            150.000000
  990. numcities =            6
  991. numwaves =            4
  992. numenemies =        5
  993. numsmartbombs =        6
  994. numMIRVs =            6
  995. MIRVwarheads =         2
  996. FogStart         = 55
  997. FogEnd            = 150
  998. FogColorRed     = 200
  999. FogColorGreen     = 205    
  1000. FogColorBlue    = 180
  1001. cloud_shadow =        Sky08.tex
  1002.  
  1003. [city  5]
  1004. offset =        0
  1005. heading =        -90
  1006. angle =        -71.000000
  1007. size =        2
  1008. type =        0
  1009.  
  1010. [city  4]
  1011. offset =        1000
  1012. heading =        135
  1013. angle =        -50.000000
  1014. size =        0
  1015. type =        0
  1016.  
  1017. [city  3]
  1018. offset =        -750
  1019. heading =        -40
  1020. angle =        -21.000000
  1021. size =        0
  1022. type =        0
  1023.  
  1024. [city  2]
  1025. offset =        -1000
  1026. heading =        -80
  1027. angle =        18.000000
  1028. size =        2
  1029. type =        0
  1030.  
  1031. [city  1]
  1032. offset =        1000
  1033. heading =        -10
  1034. angle =        38.000000
  1035. size =        2
  1036. type =        0
  1037.  
  1038. [city  0]
  1039. offset =        0
  1040. heading =        35
  1041. angle =        68.000000
  1042. size =        0
  1043. type =        0
  1044.  
  1045. [stage]
  1046. num_missiles_2 =        24
  1047. num_missiles_1 =        20
  1048. num_missiles_0 =        16
  1049. wave_speed_2 =        2
  1050. wave_speed_1 =        1
  1051. wave_speed_0 =        1
  1052. enemy_pres_4 =        0
  1053. enemy_pres_3 =        1
  1054. enemy_pres_2 =        1
  1055. enemy_pres_1 =        1
  1056. enemy_pres_0 =        1
  1057. enemy_speed =        8.0
  1058. city_dest =            objects\crater07.npf
  1059. city_dest_small =        objects\crater07sm.npf
  1060. city_large =        objects\city07.npf
  1061. city_medium =        objects\city07.npf
  1062. city_small =        objects\city07sm.npf
  1063. terrain_obj =        objects\World07.npf
  1064. sky_obj =            objects\SkyDome07.npf
  1065. world_3dvar_8 =        1.000000
  1066. world_3dvar_7 =        1.000000
  1067. world_3dvar_6 =        1.000000
  1068. world_3dvar_5 =        1.000000
  1069. world_3dvar_4 =        1.000000
  1070. world_3dvar_3 =        240.000000
  1071. world_3dvar_2 =        -1.500000
  1072. world_3dvar_1 =        0.700000
  1073. world_3dvar_0 =        480.000000
  1074. fov_deg =            150.000000
  1075. numcities =            6
  1076. numwaves =            3
  1077. numenemies =        5
  1078. numsmartbombs =        6
  1079. numMIRVs =            5
  1080. MIRVwarheads =         2
  1081. FogStart         = 45
  1082. FogEnd            = 140
  1083. FogColorRed     = 175
  1084. FogColorGreen     = 160    
  1085. FogColorBlue    = 125
  1086. SkyDirection = 90
  1087. cloud_shadow =        Sky07.tex
  1088.  
  1089. [city  4]
  1090. offset =        -1000
  1091. heading =        -15
  1092. angle =        -65.000000
  1093. size =        2
  1094. type =        0
  1095.  
  1096. [city  3]
  1097. offset =        500
  1098. heading =        180
  1099. angle =        -15.000000
  1100. size =        0
  1101. type =        0
  1102.  
  1103. [city  2]
  1104. offset =        800
  1105. heading =        90
  1106. angle =        18.000000
  1107. size =        2
  1108. type =        0
  1109.  
  1110. [city  1]
  1111. offset =        -1000
  1112. heading =        0
  1113. angle =        48.000000
  1114. size =        2
  1115. type =        0
  1116.  
  1117. [city  0]
  1118. offset =        0
  1119. heading =        -135
  1120. angle =        70.000000
  1121. size =        0
  1122. type =        0
  1123.  
  1124. [stage]
  1125. num_missiles_2 =        24
  1126. num_missiles_1 =        20
  1127. num_missiles_0 =        16
  1128. wave_speed_2 =        1
  1129. wave_speed_1 =        1
  1130. wave_speed_0 =        1
  1131. enemy_pres_4 =        0
  1132. enemy_pres_3 =        1
  1133. enemy_pres_2 =        1
  1134. enemy_pres_1 =        1
  1135. enemy_pres_0 =        1
  1136. enemy_speed =        8.0
  1137. city_dest =            objects\crater06.npf
  1138. city_dest_small =        objects\crater06sm.npf
  1139. city_large =        objects\city06.npf
  1140. city_medium =        objects\city06.npf
  1141. city_small =        objects\city06sm.npf
  1142. terrain_obj =        objects\World06.npf
  1143. sky_obj =            objects\SkyDome06.npf
  1144. world_3dvar_8 =        1.000000
  1145. world_3dvar_7 =        1.000000
  1146. world_3dvar_6 =        1.000000
  1147. world_3dvar_5 =        1.000000
  1148. world_3dvar_4 =        1.000000
  1149. world_3dvar_3 =        240.000000
  1150. world_3dvar_2 =        -1.500000
  1151. world_3dvar_1 =        0.700000
  1152. world_3dvar_0 =        480.000000
  1153. fov_deg =            150.000000
  1154. numcities =            5
  1155. numwaves =            3
  1156. numenemies =        5
  1157. numsmartbombs =        6
  1158. numMIRVs =            5
  1159. MIRVwarheads =         2
  1160. FogStart         = 30
  1161. FogEnd            = 125
  1162. FogColorRed     = 125
  1163. FogColorGreen     = 85    
  1164. FogColorBlue    = 75
  1165. cloud_shadow =        Sky06.tex
  1166.  
  1167. [city  5]
  1168. offset =        -1000
  1169. heading =        150
  1170. angle =        -58.000000
  1171. size =        2
  1172. type =        0
  1173.  
  1174. [city  4]
  1175. offset =        1000
  1176. heading =        -45
  1177. angle =        -45.000000
  1178. size =        0
  1179. type =        0
  1180.  
  1181. [city  3]
  1182. offset =        500
  1183. heading =        0
  1184. angle =        -15.000000
  1185. size =        2
  1186. type =        0
  1187.  
  1188. [city  2]
  1189. offset =        -1000
  1190. heading =        60
  1191. angle =        12.000000
  1192. size =        0
  1193. type =        0
  1194.  
  1195. [city  1]
  1196. offset =        -1000
  1197. heading =        180
  1198. angle =        32.000000
  1199. size =        0
  1200. type =        0
  1201.  
  1202. [city  0]
  1203. offset =        1000
  1204. heading =        30
  1205. angle =        57.000000
  1206. size =        2
  1207. type =        0
  1208.  
  1209. [stage]
  1210. num_missiles_3 =        20
  1211. num_missiles_2 =        18
  1212. num_missiles_1 =        16
  1213. num_missiles_0 =        14
  1214. wave_speed_3 =        1
  1215. wave_speed_2 =        1
  1216. wave_speed_1 =        1
  1217. wave_speed_0 =        1
  1218. enemy_pres_4 =        0
  1219. enemy_pres_3 =        0
  1220. enemy_pres_2 =        1
  1221. enemy_pres_1 =        1
  1222. enemy_pres_0 =        1
  1223. enemy_speed =        8.0
  1224. city_dest =            objects\crater05.npf
  1225. city_dest_small =        objects\crater05sm.npf
  1226. city_large =        objects\city05.npf
  1227. city_medium =        objects\city05.npf
  1228. city_small =        objects\city05sm.npf
  1229. terrain_obj =        objects\World05.npf
  1230. sky_obj =            objects\SkyDome05.npf
  1231. world_3dvar_8 =        1.000000
  1232. world_3dvar_7 =        1.000000
  1233. world_3dvar_6 =        1.000000
  1234. world_3dvar_5 =        1.000000
  1235. world_3dvar_4 =        1.000000
  1236. world_3dvar_3 =        240.000000
  1237. world_3dvar_2 =        -1.500000
  1238. world_3dvar_1 =        0.700000
  1239. world_3dvar_0 =        480.000000
  1240. fov_deg =            120.000000
  1241. numcities =            6
  1242. numwaves =            4
  1243. numenemies =        4
  1244. numsmartbombs =        5
  1245. numMIRVs =            4
  1246. MIRVwarheads =         2
  1247. FogStart         = 35
  1248. FogEnd            = 200
  1249. FogColorRed     = 255
  1250. FogColorGreen     = 255    
  1251. FogColorBlue    = 255
  1252. cloud_shadow =        Sky05.tex
  1253.  
  1254. [city  5]
  1255. offset =        1000
  1256. heading =        -135
  1257. angle =        -55.000000
  1258. size =        0
  1259. type =        0
  1260.  
  1261. [city  4]
  1262. offset =        -1000
  1263. heading =        0
  1264. angle =        -37.000000
  1265. size =        2
  1266. type =        0
  1267.  
  1268. [city  3]
  1269. offset =        -600
  1270. heading =        105
  1271. angle =        -1.000000
  1272. size =        0
  1273. type =        0
  1274.  
  1275. [city  2]
  1276. offset =        1000
  1277. heading =        5
  1278. angle =        14.000000
  1279. size =        0
  1280. type =        0
  1281.  
  1282. [city  1]
  1283. offset =        -1000
  1284. heading =        -65
  1285. angle =        32.000000
  1286. size =        2
  1287. type =        0
  1288.  
  1289. [city  0]
  1290. offset =        0
  1291. heading =        105
  1292. angle =        57.000000
  1293. size =        0
  1294. type =        0
  1295.  
  1296. [stage]
  1297. wave_speed_3 =        2
  1298. wave_speed_2 =        2
  1299. wave_speed_1 =        1
  1300. wave_speed_0 =        1
  1301. enemy_pres_4 =        0
  1302. enemy_pres_3 =        0
  1303. enemy_pres_2 =        1
  1304. enemy_pres_1 =        1
  1305. enemy_pres_0 =        1
  1306. city_dest =            objects\crater04.npf
  1307. city_dest_small =        objects\crater04sm.npf
  1308. city_large =        objects\city04.npf
  1309. city_medium =        objects\city04.npf
  1310. city_small =        objects\city04sm.npf
  1311. terrain_obj =        objects\World04.npf
  1312. sky_obj =        objects\SkyDome04.npf
  1313. world_3dvar_8 =        1.000000
  1314. world_3dvar_7 =        1.000000
  1315. world_3dvar_6 =        1.000000
  1316. world_3dvar_5 =        1.000000
  1317. world_3dvar_4 =        1.000000
  1318. world_3dvar_3 =        240.000000
  1319. world_3dvar_2 =        -1.500000
  1320. world_3dvar_1 =        0.700000
  1321. world_3dvar_0 =        480.000000
  1322. fov_deg =        120.000000
  1323. numcities =        6
  1324. numwaves =        3
  1325. numenemies =        4
  1326. numsmartbombs =        4
  1327. FogStart         = 55
  1328. FogEnd            = 175
  1329. FogColorRed     = 150
  1330. FogColorGreen     = 185    
  1331. FogColorBlue    = 200
  1332.  
  1333.  
  1334. [city  4]
  1335. offset =        -250
  1336. heading =        0
  1337. angle =        -40.000000
  1338. size =        2
  1339. type =        0
  1340.  
  1341. [city  3]
  1342. offset =        1000
  1343. heading =        45
  1344. angle =        -24.000000
  1345. size =        2
  1346. type =        0
  1347.  
  1348. [city  2]
  1349. offset =        700
  1350. heading =        180
  1351. angle =        0.000000
  1352. size =        0
  1353. type =        0
  1354.  
  1355. [city  1]
  1356. offset =        -1000
  1357. heading =        -60
  1358. angle =        26.000000
  1359. size =        2
  1360. type =        0
  1361.  
  1362. [city  0]
  1363. offset =        1000
  1364. heading =        -135
  1365. angle =        41.000000
  1366. size =        0
  1367. type =        0
  1368.  
  1369. [stage]
  1370. num_missiles_3 =        18
  1371. num_missiles_2 =        16
  1372. num_missiles_1 =        14
  1373. num_missiles_0 =        12
  1374. wave_speed_3 =        1
  1375. wave_speed_2 =        1
  1376. wave_speed_1 =        0
  1377. wave_speed_0 =        0
  1378. enemy_pres_4 =        0
  1379. enemy_pres_3 =        0
  1380. enemy_pres_2 =        0
  1381. enemy_pres_1 =        1
  1382. enemy_pres_0 =        1
  1383. enemy_speed =        10.0
  1384. city_dest =            objects\crater03.npf
  1385. city_dest_small =        objects\crater03sm.npf
  1386. city_large =        objects\city03.npf
  1387. city_medium =        objects\city03.npf
  1388. city_small =        objects\city03sm.npf
  1389. terrain_obj =        objects\World03.npf
  1390. sky_obj =            objects\SkyDome03.npf
  1391. world_3dvar_8 =        1.000000
  1392. world_3dvar_7 =        1.000000
  1393. world_3dvar_6 =        1.000000
  1394. world_3dvar_5 =        1.000000
  1395. world_3dvar_4 =        1.000000
  1396. world_3dvar_3 =        240.000000
  1397. world_3dvar_2 =        -1.500000
  1398. world_3dvar_1 =        0.700000
  1399. world_3dvar_0 =        480.000000
  1400. fov_deg =            90.000000
  1401. numcities =            5
  1402. numwaves =            4
  1403. numenemies =        3
  1404. numsmartbombs =        0
  1405. numMIRVs =            3
  1406. MIRVwarheads =         1
  1407. FogStart         = 75
  1408. FogEnd            = 200
  1409. FogColorRed     = 150
  1410. FogColorGreen     = 125    
  1411. FogColorBlue    = 200
  1412. cloud_shadow =        Sky03.tex
  1413.  
  1414. [city  4]
  1415. offset =        650
  1416. heading =        60
  1417. angle =        -39.000000
  1418. size =        0
  1419. type =        0
  1420.  
  1421. [city  3]
  1422. offset =        -1000
  1423. heading =        -30
  1424. angle =        -20.000000
  1425. size =        0
  1426. type =        0
  1427.  
  1428. [city  2]
  1429. offset =        1000
  1430. heading =        0
  1431. angle =        -5.000000
  1432. size =        2
  1433. type =        0
  1434.  
  1435. [city  1]
  1436. offset =        300
  1437. heading =        165
  1438. angle =        24.000000
  1439. size =        0
  1440. type =        0
  1441.  
  1442. [city  0]
  1443. offset =        -800
  1444. heading =        -75
  1445. angle =        39.000000
  1446. size =        2
  1447. type =        0
  1448.  
  1449. [stage]
  1450. num_missiles_2 =        16
  1451. num_missiles_1 =        14
  1452. num_missiles_0 =        12
  1453. wave_speed_2 =        1
  1454. wave_speed_1 =        0
  1455. wave_speed_0 =        0
  1456. enemy_pres_4 =        0
  1457. enemy_pres_3 =        0
  1458. enemy_pres_2 =        0
  1459. enemy_pres_1 =        1
  1460. enemy_pres_0 =        1
  1461. enemy_speed =        10.0
  1462. city_dest =            objects\crater02.npf
  1463. city_dest_small =        objects\crater02sm.npf
  1464. city_large =        objects\city02.npf
  1465. city_medium =        objects\city02.npf
  1466. city_small =        objects\city02Sm.npf
  1467. terrain_obj =        objects\World02.npf
  1468. sky_obj =            objects\SkyDome02.npf
  1469. world_3dvar_8 =        1.000000
  1470. world_3dvar_7 =        1.000000
  1471. world_3dvar_6 =        1.000000
  1472. world_3dvar_5 =        1.000000
  1473. world_3dvar_4 =        1.500000
  1474. world_3dvar_3 =        240.000000
  1475. world_3dvar_2 =        -1.500000
  1476. world_3dvar_1 =        0.700000
  1477. world_3dvar_0 =        480.000000
  1478. fov_deg =            90.000000
  1479. numcities =            5
  1480. numwaves =            3
  1481. numenemies =        3
  1482. numsmartbombs =        0
  1483. numMIRVs =            2
  1484. MIRVwarheads =         1
  1485. FogStart         = 10
  1486. FogEnd            = 150
  1487. FogColorRed     = 255
  1488. FogColorGreen     = 200    
  1489. FogColorBlue    = 190
  1490. SkyDirection    = 90
  1491. cloud_shadow =        Sky02.tex
  1492.  
  1493. [city  4]
  1494. offset =        500
  1495. heading =        128
  1496. angle =        -32.000000
  1497. size =        0
  1498. type =        0
  1499.  
  1500. [city  3]
  1501. offset =        -1000
  1502. heading =        -15
  1503. angle =        -15.000000
  1504. size =        2
  1505. type =        0
  1506.  
  1507. [city  2]
  1508. offset =        1000
  1509. heading =        60
  1510. angle =        0.000000
  1511. size =        0
  1512. type =        0
  1513.  
  1514. [city  1]
  1515. offset =        -500
  1516. heading =        205
  1517. angle =        16.000000
  1518. size =        0
  1519. type =        0
  1520.  
  1521. [city  0]
  1522. offset =        750
  1523. heading =        -25
  1524. angle =        33.000000
  1525. size =        2
  1526. type =        0
  1527.  
  1528. [stage]
  1529. num_missiles_2 =        14
  1530. num_missiles_1 =        12
  1531. num_missiles_0 =        10
  1532. wave_speed_2 =        0
  1533. wave_speed_1 =        0
  1534. wave_speed_0 =        0
  1535. enemy_pres_4 =        0
  1536. enemy_pres_3 =        0
  1537. enemy_pres_2 =        0
  1538. enemy_pres_1 =        0
  1539. enemy_pres_0 =        1
  1540. enemy_speed =        12.0
  1541. city_dest =            objects\crater01.npf
  1542. city_dest_small =        objects\crater01sm.npf
  1543. city_large =        objects\city01.npf
  1544. city_medium =        objects\city01.npf
  1545. city_small =        objects\city01Sm.npf
  1546. terrain_obj =        objects\world01.npf
  1547. sky_obj =            objects\SkyDome01.npf
  1548. cloud_shadow =        CloudShadow00.pcx
  1549. world_3dvar_8 =        1.000000
  1550. world_3dvar_7 =        1.000000
  1551. world_3dvar_6 =        1.000000
  1552. world_3dvar_5 =        1.000000
  1553. world_3dvar_4 =        1.500000
  1554. world_3dvar_3 =        240.000000
  1555. world_3dvar_2 =        -1.500000
  1556. world_3dvar_1 =        0.700000
  1557. world_3dvar_0 =        480.000000
  1558. fov_deg =            80.000000
  1559. numcities =            5
  1560. numwaves =            3
  1561. numenemies =        2
  1562. numsmartbombs =        0
  1563. numMIRVs =            1
  1564. MIRVwarheads =         1
  1565. FogStart         = 30
  1566. FogEnd            = 175
  1567. FogColorRed     = 150
  1568. FogColorGreen     = 90    
  1569. FogColorBlue    = 0
  1570. cloud_shadow =        Sky01.tex
  1571.  
  1572. [city  3]
  1573. offset =        0
  1574. heading =        55
  1575. angle =        -30.000000
  1576. size =        0
  1577. type =        0
  1578.  
  1579. [city  2]
  1580. offset =        0
  1581. heading =        -20
  1582. angle =        -10.000000
  1583. size =        2
  1584. type =        0
  1585.  
  1586. [city  1]
  1587. offset =        0
  1588. heading =        180
  1589. angle =        10.000000
  1590. size =        2
  1591. type =        0
  1592.  
  1593. [city  0]
  1594. offset =        0
  1595. heading =        -20
  1596. angle =        30.000000
  1597. size =        0
  1598. type =        0
  1599.  
  1600. [stage]
  1601. num_missiles_1 =        12
  1602. num_missiles_0 =        10
  1603. wave_speed_1 =        0
  1604. wave_speed_0 =        0
  1605. enemy_pres_4 =        0
  1606. enemy_pres_3 =        0
  1607. enemy_pres_2 =        0
  1608. enemy_pres_1 =        0
  1609. enemy_pres_0 =        0
  1610. enemy_speed =        12.0
  1611. city_dest =            objects\crater00.npf
  1612. city_dest_small =        objects\crater00sm.npf
  1613. city_large =        objects\city00.npf
  1614. city_medium =        objects\city00.npf
  1615. city_small =        objects\city00Sm.npf
  1616. terrain_obj =        Objects\World00.npf
  1617. sky_obj =            Objects\SkyDome00.npf
  1618. world_3dvar_8 =        1.000000
  1619. world_3dvar_7 =        1.000000
  1620. world_3dvar_6 =        1.000000
  1621. world_3dvar_5 =        1.000000
  1622. world_3dvar_4 =        0.850000
  1623. world_3dvar_3 =        150.000000
  1624. world_3dvar_2 =        -1.500000
  1625. world_3dvar_1 =        0.700000
  1626. world_3dvar_0 =        480.000000
  1627. fov_deg =            75.000000
  1628. numcities =            4
  1629. numwaves =            2
  1630. numenemies =        0
  1631. numsmartbombs =        0
  1632. numMIRVs =            0
  1633. MIRVwarheads =         0
  1634. FogStart         = 25
  1635. FogEnd            = 115
  1636. FogColorRed     = 255
  1637. FogColorGreen     = 255    
  1638. FogColorBlue    = 255
  1639. cloud_shadow =        Sky00.tex
  1640.  
  1641. [obj10022]
  1642. anim_state4_loop =        0
  1643. anim_state4_tick =        0
  1644. anim_state4_type =        0
  1645. anim_state4_frame =        0
  1646. image_state4_name =        
  1647. image_state4_flags =        0
  1648. anim_state3_loop =        0
  1649. anim_state3_tick =        0
  1650. anim_state3_type =        0
  1651. anim_state3_frame =        0
  1652. image_state3_name =        
  1653. image_state3_flags =        0
  1654. anim_state2_loop =        0
  1655. anim_state2_tick =        0
  1656. anim_state2_type =        0
  1657. anim_state2_frame =        0
  1658. image_state2_name =        
  1659. image_state2_flags =        0
  1660. anim_state1_loop =        0
  1661. anim_state1_tick =        0
  1662. anim_state1_type =        0
  1663. anim_state1_frame =        0
  1664. image_state1_name =        
  1665. image_state1_flags =        0
  1666. anim_state0_loop =        -1
  1667. anim_state0_tick =        150
  1668. anim_state0_type =        0
  1669. anim_state0_frame =        0
  1670. image_state0_name =        RedLight.mgs
  1671. image_state0_flags =        2
  1672. action_state4 =        
  1673. action_state3 =        
  1674. action_state2 =        
  1675. action_state1 =        
  1676. action_state0 =        
  1677. slug_state4_name =        
  1678. snd_state4_enablesndid =        0
  1679. snd_state4_sndid =        0
  1680. snd_state4_id =        0
  1681. snd_state4_loop =        1
  1682. snd_state4_name =        
  1683. spot_clrstate4 =        0
  1684. slug_state3_name =        
  1685. snd_state3_enablesndid =        0
  1686. snd_state3_sndid =        0
  1687. snd_state3_id =        0
  1688. snd_state3_loop =        1
  1689. snd_state3_name =        
  1690. spot_clrstate3 =        0
  1691. slug_state2_name =        
  1692. snd_state2_enablesndid =        0
  1693. snd_state2_sndid =        0
  1694. snd_state2_id =        0
  1695. snd_state2_loop =        1
  1696. snd_state2_name =        
  1697. spot_clrstate2 =        0
  1698. slug_state1_name =        
  1699. snd_state1_enablesndid =        0
  1700. snd_state1_sndid =        0
  1701. snd_state1_id =        0
  1702. snd_state1_loop =        1
  1703. snd_state1_name =        
  1704. spot_clrstate1 =        0
  1705. slug_state0_name =        
  1706. snd_state0_enablesndid =        0
  1707. snd_state0_sndid =        0
  1708. snd_state0_id =        0
  1709. snd_state0_loop =        1
  1710. snd_state0_name =        
  1711. spot_clrstate0 =        0
  1712. spot_description =        
  1713. spot_rect =        497 210 514 227
  1714. spot_groupid =        0
  1715. spot_linkid =        0
  1716. spot_id =        65570
  1717. spot_type =        1
  1718. spot_flags =        1
  1719.  
  1720. [obj10021]
  1721. anim_state4_loop =        0
  1722. anim_state4_tick =        0
  1723. anim_state4_type =        0
  1724. anim_state4_frame =        0
  1725. image_state4_name =        
  1726. image_state4_flags =        0
  1727. anim_state3_loop =        0
  1728. anim_state3_tick =        0
  1729. anim_state3_type =        0
  1730. anim_state3_frame =        0
  1731. image_state3_name =        
  1732. image_state3_flags =        0
  1733. anim_state2_loop =        0
  1734. anim_state2_tick =        0
  1735. anim_state2_type =        0
  1736. anim_state2_frame =        0
  1737. image_state2_name =        
  1738. image_state2_flags =        0
  1739. anim_state1_loop =        0
  1740. anim_state1_tick =        0
  1741. anim_state1_type =        0
  1742. anim_state1_frame =        0
  1743. image_state1_name =        
  1744. image_state1_flags =        0
  1745. anim_state0_loop =        -1
  1746. anim_state0_tick =        80
  1747. anim_state0_type =        0
  1748. anim_state0_frame =        1
  1749. image_state0_name =        FE_Light.mgs
  1750. image_state0_flags =        2
  1751. action_state4 =        
  1752. action_state3 =        
  1753. action_state2 =        
  1754. action_state1 =        
  1755. action_state0 =        
  1756. slug_state4_name =        
  1757. snd_state4_enablesndid =        0
  1758. snd_state4_sndid =        0
  1759. snd_state4_id =        0
  1760. snd_state4_loop =        1
  1761. snd_state4_name =        
  1762. spot_clrstate4 =        0
  1763. slug_state3_name =        
  1764. snd_state3_enablesndid =        0
  1765. snd_state3_sndid =        0
  1766. snd_state3_id =        0
  1767. snd_state3_loop =        1
  1768. snd_state3_name =        
  1769. spot_clrstate3 =        0
  1770. slug_state2_name =        
  1771. snd_state2_enablesndid =        0
  1772. snd_state2_sndid =        0
  1773. snd_state2_id =        0
  1774. snd_state2_loop =        1
  1775. snd_state2_name =        
  1776. spot_clrstate2 =        0
  1777. slug_state1_name =        
  1778. snd_state1_enablesndid =        0
  1779. snd_state1_sndid =        0
  1780. snd_state1_id =        0
  1781. snd_state1_loop =        1
  1782. snd_state1_name =        
  1783. spot_clrstate1 =        0
  1784. slug_state0_name =        
  1785. snd_state0_enablesndid =        0
  1786. snd_state0_sndid =        0
  1787. snd_state0_id =        0
  1788. snd_state0_loop =        1
  1789. snd_state0_name =        
  1790. spot_clrstate0 =        0
  1791. spot_description =        
  1792. spot_rect =        514 210 531 227
  1793. spot_groupid =        0
  1794. spot_linkid =        0
  1795. spot_id =        65569
  1796. spot_type =        1
  1797. spot_flags =        1
  1798.  
  1799. [obj10020]
  1800. anim_state4_loop =        0
  1801. anim_state4_tick =        0
  1802. anim_state4_type =        0
  1803. anim_state4_frame =        0
  1804. image_state4_name =        
  1805. image_state4_flags =        0
  1806. anim_state3_loop =        0
  1807. anim_state3_tick =        0
  1808. anim_state3_type =        0
  1809. anim_state3_frame =        0
  1810. image_state3_name =        
  1811. image_state3_flags =        0
  1812. anim_state2_loop =        0
  1813. anim_state2_tick =        0
  1814. anim_state2_type =        0
  1815. anim_state2_frame =        0
  1816. image_state2_name =        
  1817. image_state2_flags =        0
  1818. anim_state1_loop =        0
  1819. anim_state1_tick =        0
  1820. anim_state1_type =        0
  1821. anim_state1_frame =        0
  1822. image_state1_name =        
  1823. image_state1_flags =        0
  1824. anim_state0_loop =        -1
  1825. anim_state0_tick =        175
  1826. anim_state0_type =        0
  1827. anim_state0_frame =        2
  1828. image_state0_name =        FE_Light.mgs
  1829. image_state0_flags =        2
  1830. action_state4 =        
  1831. action_state3 =        
  1832. action_state2 =        
  1833. action_state1 =        
  1834. action_state0 =        
  1835. slug_state4_name =        
  1836. snd_state4_enablesndid =        0
  1837. snd_state4_sndid =        0
  1838. snd_state4_id =        0
  1839. snd_state4_loop =        1
  1840. snd_state4_name =        
  1841. spot_clrstate4 =        0
  1842. slug_state3_name =        
  1843. snd_state3_enablesndid =        0
  1844. snd_state3_sndid =        0
  1845. snd_state3_id =        0
  1846. snd_state3_loop =        1
  1847. snd_state3_name =        
  1848. spot_clrstate3 =        0
  1849. slug_state2_name =        
  1850. snd_state2_enablesndid =        0
  1851. snd_state2_sndid =        0
  1852. snd_state2_id =        0
  1853. snd_state2_loop =        1
  1854. snd_state2_name =        
  1855. spot_clrstate2 =        0
  1856. slug_state1_name =        
  1857. snd_state1_enablesndid =        0
  1858. snd_state1_sndid =        0
  1859. snd_state1_id =        0
  1860. snd_state1_loop =        1
  1861. snd_state1_name =        
  1862. spot_clrstate1 =        0
  1863. slug_state0_name =        
  1864. snd_state0_enablesndid =        0
  1865. snd_state0_sndid =        0
  1866. snd_state0_id =        0
  1867. snd_state0_loop =        1
  1868. snd_state0_name =        
  1869. spot_clrstate0 =        0
  1870. spot_description =        
  1871. spot_rect =        98 282 115 299
  1872. spot_groupid =        0
  1873. spot_linkid =        0
  1874. spot_id =        65568
  1875. spot_type =        1
  1876. spot_flags =        1
  1877.  
  1878. [obj1001f]
  1879. anim_state4_loop =        0
  1880. anim_state4_tick =        0
  1881. anim_state4_type =        0
  1882. anim_state4_frame =        0
  1883. image_state4_name =        
  1884. image_state4_flags =        0
  1885. anim_state3_loop =        0
  1886. anim_state3_tick =        0
  1887. anim_state3_type =        0
  1888. anim_state3_frame =        0
  1889. image_state3_name =        
  1890. image_state3_flags =        0
  1891. anim_state2_loop =        0
  1892. anim_state2_tick =        0
  1893. anim_state2_type =        0
  1894. anim_state2_frame =        0
  1895. image_state2_name =        
  1896. image_state2_flags =        0
  1897. anim_state1_loop =        0
  1898. anim_state1_tick =        0
  1899. anim_state1_type =        0
  1900. anim_state1_frame =        0
  1901. image_state1_name =        
  1902. image_state1_flags =        0
  1903. anim_state0_loop =        -1
  1904. anim_state0_tick =        120
  1905. anim_state0_type =        0
  1906. anim_state0_frame =        1
  1907. image_state0_name =        GreenLight.mgs
  1908. image_state0_flags =        2
  1909. action_state4 =        
  1910. action_state3 =        
  1911. action_state2 =        
  1912. action_state1 =        
  1913. action_state0 =        
  1914. slug_state4_name =        
  1915. snd_state4_enablesndid =        0
  1916. snd_state4_sndid =        0
  1917. snd_state4_id =        0
  1918. snd_state4_loop =        1
  1919. snd_state4_name =        
  1920. spot_clrstate4 =        0
  1921. slug_state3_name =        
  1922. snd_state3_enablesndid =        0
  1923. snd_state3_sndid =        0
  1924. snd_state3_id =        0
  1925. snd_state3_loop =        1
  1926. snd_state3_name =        
  1927. spot_clrstate3 =        0
  1928. slug_state2_name =        
  1929. snd_state2_enablesndid =        0
  1930. snd_state2_sndid =        0
  1931. snd_state2_id =        0
  1932. snd_state2_loop =        1
  1933. snd_state2_name =        
  1934. spot_clrstate2 =        0
  1935. slug_state1_name =        
  1936. snd_state1_enablesndid =        0
  1937. snd_state1_sndid =        0
  1938. snd_state1_id =        0
  1939. snd_state1_loop =        1
  1940. snd_state1_name =        
  1941. spot_clrstate1 =        0
  1942. slug_state0_name =        
  1943. snd_state0_enablesndid =        0
  1944. snd_state0_sndid =        0
  1945. snd_state0_id =        0
  1946. snd_state0_loop =        1
  1947. snd_state0_name =        
  1948. spot_clrstate0 =        0
  1949. spot_description =        
  1950. spot_rect =        98 237 115 254
  1951. spot_groupid =        0
  1952. spot_linkid =        0
  1953. spot_id =        65567
  1954. spot_type =        1
  1955. spot_flags =        1
  1956.  
  1957. [obj1001e]
  1958. anim_state4_loop =        0
  1959. anim_state4_tick =        0
  1960. anim_state4_type =        0
  1961. anim_state4_frame =        0
  1962. image_state4_name =        
  1963. image_state4_flags =        0
  1964. anim_state3_loop =        0
  1965. anim_state3_tick =        0
  1966. anim_state3_type =        0
  1967. anim_state3_frame =        0
  1968. image_state3_name =        
  1969. image_state3_flags =        0
  1970. anim_state2_loop =        0
  1971. anim_state2_tick =        0
  1972. anim_state2_type =        0
  1973. anim_state2_frame =        0
  1974. image_state2_name =        
  1975. image_state2_flags =        0
  1976. anim_state1_loop =        0
  1977. anim_state1_tick =        0
  1978. anim_state1_type =        0
  1979. anim_state1_frame =        0
  1980. image_state1_name =        
  1981. image_state1_flags =        0
  1982. anim_state0_loop =        -1
  1983. anim_state0_tick =        60
  1984. anim_state0_type =        0
  1985. anim_state0_frame =        0
  1986. image_state0_name =        FE_Light.mgs
  1987. image_state0_flags =        2
  1988. action_state4 =        
  1989. action_state3 =        
  1990. action_state2 =        
  1991. action_state1 =        
  1992. action_state0 =        
  1993. slug_state4_name =        
  1994. snd_state4_enablesndid =        0
  1995. snd_state4_sndid =        0
  1996. snd_state4_id =        0
  1997. snd_state4_loop =        1
  1998. snd_state4_name =        
  1999. spot_clrstate4 =        0
  2000. slug_state3_name =        
  2001. snd_state3_enablesndid =        0
  2002. snd_state3_sndid =        0
  2003. snd_state3_id =        0
  2004. snd_state3_loop =        1
  2005. snd_state3_name =        
  2006. spot_clrstate3 =        0
  2007. slug_state2_name =        
  2008. snd_state2_enablesndid =        0
  2009. snd_state2_sndid =        0
  2010. snd_state2_id =        0
  2011. snd_state2_loop =        1
  2012. snd_state2_name =        
  2013. spot_clrstate2 =        0
  2014. slug_state1_name =        
  2015. snd_state1_enablesndid =        0
  2016. snd_state1_sndid =        0
  2017. snd_state1_id =        0
  2018. snd_state1_loop =        1
  2019. snd_state1_name =        
  2020. spot_clrstate1 =        0
  2021. slug_state0_name =        
  2022. snd_state0_enablesndid =        0
  2023. snd_state0_sndid =        0
  2024. snd_state0_id =        0
  2025. snd_state0_loop =        1
  2026. snd_state0_name =        
  2027. spot_clrstate0 =        0
  2028. spot_description =        
  2029. spot_rect =        98 259 115 276
  2030. spot_groupid =        0
  2031. spot_linkid =        0
  2032. spot_id =        65566
  2033. spot_type =        1
  2034. spot_flags =        1
  2035.  
  2036. [obj1001d]
  2037. text_name =        
  2038. text_id =        0
  2039. text_fontid =        4
  2040. action_state4 =        
  2041. action_state3 =        
  2042. action_state2 =        
  2043. action_state1 =        
  2044. action_state0 =        
  2045. slug_state4_name =        
  2046. snd_state4_enablesndid =        0
  2047. snd_state4_sndid =        0
  2048. snd_state4_id =        0
  2049. snd_state4_loop =        1
  2050. snd_state4_name =        
  2051. spot_clrstate4 =        0
  2052. slug_state3_name =        
  2053. snd_state3_enablesndid =        0
  2054. snd_state3_sndid =        0
  2055. snd_state3_id =        0
  2056. snd_state3_loop =        1
  2057. snd_state3_name =        
  2058. spot_clrstate3 =        0
  2059. slug_state2_name =        
  2060. snd_state2_enablesndid =        0
  2061. snd_state2_sndid =        0
  2062. snd_state2_id =        0
  2063. snd_state2_loop =        1
  2064. snd_state2_name =        
  2065. spot_clrstate2 =        0
  2066. slug_state1_name =        
  2067. snd_state1_enablesndid =        0
  2068. snd_state1_sndid =        0
  2069. snd_state1_id =        0
  2070. snd_state1_loop =        1
  2071. snd_state1_name =        
  2072. spot_clrstate1 =        0
  2073. slug_state0_name =        
  2074. snd_state0_enablesndid =        0
  2075. snd_state0_sndid =        0
  2076. snd_state0_id =        0
  2077. snd_state0_loop =        1
  2078. snd_state0_name =        
  2079. spot_clrstate0 =        12615680
  2080. spot_description =        
  2081. spot_rect =        258 349 281 368
  2082. spot_groupid =        0
  2083. spot_linkid =        0
  2084. spot_id =        65565
  2085. spot_type =        2
  2086. spot_flags =        0
  2087.  
  2088. [obj1001c]
  2089. text_name =        
  2090. text_id =        0
  2091. text_fontid =        4
  2092. action_state4 =        
  2093. action_state3 =        
  2094. action_state2 =        
  2095. action_state1 =        
  2096. action_state0 =        
  2097. slug_state4_name =        
  2098. snd_state4_enablesndid =        0
  2099. snd_state4_sndid =        0
  2100. snd_state4_id =        0
  2101. snd_state4_loop =        1
  2102. snd_state4_name =        
  2103. spot_clrstate4 =        0
  2104. slug_state3_name =        
  2105. snd_state3_enablesndid =        0
  2106. snd_state3_sndid =        0
  2107. snd_state3_id =        0
  2108. snd_state3_loop =        1
  2109. snd_state3_name =        
  2110. spot_clrstate3 =        0
  2111. slug_state2_name =        
  2112. snd_state2_enablesndid =        0
  2113. snd_state2_sndid =        0
  2114. snd_state2_id =        0
  2115. snd_state2_loop =        1
  2116. snd_state2_name =        
  2117. spot_clrstate2 =        0
  2118. slug_state1_name =        
  2119. snd_state1_enablesndid =        0
  2120. snd_state1_sndid =        0
  2121. snd_state1_id =        0
  2122. snd_state1_loop =        1
  2123. snd_state1_name =        
  2124. spot_clrstate1 =        0
  2125. slug_state0_name =        
  2126. snd_state0_enablesndid =        0
  2127. snd_state0_sndid =        0
  2128. snd_state0_id =        0
  2129. snd_state0_loop =        1
  2130. snd_state0_name =        
  2131. spot_clrstate0 =        12615680
  2132. spot_description =        
  2133. spot_rect =        200 349 257 368
  2134. spot_groupid =        0
  2135. spot_linkid =        0
  2136. spot_id =        65564
  2137. spot_type =        2
  2138. spot_flags =        0
  2139.  
  2140. [obj10017]
  2141. text_name =        
  2142. text_id =        0
  2143. text_fontid =        3
  2144. action_state4 =        
  2145. action_state3 =        
  2146. action_state2 =        
  2147. action_state1 =        
  2148. action_state0 =        
  2149. slug_state4_name =        
  2150. snd_state4_enablesndid =        0
  2151. snd_state4_sndid =        0
  2152. snd_state4_id =        0
  2153. snd_state4_loop =        1
  2154. snd_state4_name =        
  2155. spot_clrstate4 =        0
  2156. slug_state3_name =        
  2157. snd_state3_enablesndid =        0
  2158. snd_state3_sndid =        0
  2159. snd_state3_id =        0
  2160. snd_state3_loop =        1
  2161. snd_state3_name =        
  2162. spot_clrstate3 =        0
  2163. slug_state2_name =        
  2164. snd_state2_enablesndid =        0
  2165. snd_state2_sndid =        0
  2166. snd_state2_id =        0
  2167. snd_state2_loop =        1
  2168. snd_state2_name =        
  2169. spot_clrstate2 =        0
  2170. slug_state1_name =        
  2171. snd_state1_enablesndid =        0
  2172. snd_state1_sndid =        0
  2173. snd_state1_id =        0
  2174. snd_state1_loop =        1
  2175. snd_state1_name =        
  2176. spot_clrstate1 =        0
  2177. slug_state0_name =        
  2178. snd_state0_enablesndid =        0
  2179. snd_state0_sndid =        0
  2180. snd_state0_id =        0
  2181. snd_state0_loop =        1
  2182. snd_state0_name =        
  2183. spot_clrstate0 =        12615680
  2184. spot_description =        3D_DETAIL_TEXT
  2185. spot_rect =        289 301 449 320
  2186. spot_groupid =        0
  2187. spot_linkid =        0
  2188. spot_id =        65559
  2189. spot_type =        2
  2190. spot_flags =        0
  2191.  
  2192. [obj10016]
  2193. text_name =        
  2194. text_id =        0
  2195. text_fontid =        3
  2196. action_state4 =        
  2197. action_state3 =        
  2198. action_state2 =        
  2199. action_state1 =        
  2200. action_state0 =        
  2201. slug_state4_name =        
  2202. snd_state4_enablesndid =        0
  2203. snd_state4_sndid =        0
  2204. snd_state4_id =        0
  2205. snd_state4_loop =        1
  2206. snd_state4_name =        
  2207. spot_clrstate4 =        0
  2208. slug_state3_name =        
  2209. snd_state3_enablesndid =        0
  2210. snd_state3_sndid =        0
  2211. snd_state3_id =        0
  2212. snd_state3_loop =        1
  2213. snd_state3_name =        
  2214. spot_clrstate3 =        0
  2215. slug_state2_name =        
  2216. snd_state2_enablesndid =        0
  2217. snd_state2_sndid =        0
  2218. snd_state2_id =        0
  2219. snd_state2_loop =        1
  2220. snd_state2_name =        
  2221. spot_clrstate2 =        0
  2222. slug_state1_name =        
  2223. snd_state1_enablesndid =        0
  2224. snd_state1_sndid =        0
  2225. snd_state1_id =        0
  2226. snd_state1_loop =        1
  2227. snd_state1_name =        
  2228. spot_clrstate1 =        0
  2229. slug_state0_name =        
  2230. snd_state0_enablesndid =        0
  2231. snd_state0_sndid =        0
  2232. snd_state0_id =        0
  2233. snd_state0_loop =        1
  2234. snd_state0_name =        
  2235. spot_clrstate0 =        12615680
  2236. spot_description =        3D_GAMMA_TEXT
  2237. spot_rect =        288 243 434 262
  2238. spot_groupid =        0
  2239. spot_linkid =        0
  2240. spot_id =        65558
  2241. spot_type =        2
  2242. spot_flags =        0
  2243.  
  2244. [obj10014]
  2245. scroller_page =        10
  2246. scroller_max =        100
  2247. scroller_link =        0
  2248. action_state4 =        
  2249. action_state3 =        
  2250. action_state2 =        
  2251. action_state1 =        
  2252. action_state0 =        
  2253. slug_state4_name =        
  2254. snd_state4_enablesndid =        0
  2255. snd_state4_sndid =        0
  2256. snd_state4_id =        0
  2257. snd_state4_loop =        1
  2258. snd_state4_name =        
  2259. spot_clrstate4 =        0
  2260. slug_state3_name =        
  2261. snd_state3_enablesndid =        0
  2262. snd_state3_sndid =        0
  2263. snd_state3_id =        0
  2264. snd_state3_loop =        1
  2265. snd_state3_name =        
  2266. spot_clrstate3 =        0
  2267. slug_state2_name =        
  2268. snd_state2_enablesndid =        0
  2269. snd_state2_sndid =        0
  2270. snd_state2_id =        0
  2271. snd_state2_loop =        1
  2272. snd_state2_name =        
  2273. spot_clrstate2 =        0
  2274. slug_state1_name =        
  2275. snd_state1_enablesndid =        0
  2276. snd_state1_sndid =        0
  2277. snd_state1_id =        0
  2278. snd_state1_loop =        1
  2279. snd_state1_name =        
  2280. spot_clrstate1 =        0
  2281. slug_state0_name =        
  2282. snd_state0_enablesndid =        0
  2283. snd_state0_sndid =        0
  2284. snd_state0_id =        0
  2285. snd_state0_loop =        1
  2286. snd_state0_name =        
  2287. spot_clrstate0 =        0
  2288. spot_description =        3D_DETAIL
  2289. spot_rect =        293 319 450 345
  2290. spot_groupid =        0
  2291. spot_linkid =        0
  2292. spot_id =        65556
  2293. spot_type =        3
  2294. spot_flags =        16385
  2295.  
  2296. [obj10013]
  2297. scroller_page =        10
  2298. scroller_max =        100
  2299. scroller_link =        0
  2300. action_state4 =        
  2301. action_state3 =        
  2302. action_state2 =        
  2303. action_state1 =        
  2304. action_state0 =        
  2305. slug_state4_name =        
  2306. snd_state4_enablesndid =        0
  2307. snd_state4_sndid =        0
  2308. snd_state4_id =        0
  2309. snd_state4_loop =        1
  2310. snd_state4_name =        
  2311. spot_clrstate4 =        0
  2312. slug_state3_name =        
  2313. snd_state3_enablesndid =        0
  2314. snd_state3_sndid =        0
  2315. snd_state3_id =        0
  2316. snd_state3_loop =        1
  2317. snd_state3_name =        
  2318. spot_clrstate3 =        0
  2319. slug_state2_name =        
  2320. snd_state2_enablesndid =        0
  2321. snd_state2_sndid =        0
  2322. snd_state2_id =        0
  2323. snd_state2_loop =        1
  2324. snd_state2_name =        
  2325. spot_clrstate2 =        0
  2326. slug_state1_name =        
  2327. snd_state1_enablesndid =        0
  2328. snd_state1_sndid =        0
  2329. snd_state1_id =        0
  2330. snd_state1_loop =        1
  2331. snd_state1_name =        
  2332. spot_clrstate1 =        0
  2333. slug_state0_name =        
  2334. snd_state0_enablesndid =        0
  2335. snd_state0_sndid =        0
  2336. snd_state0_id =        0
  2337. snd_state0_loop =        1
  2338. snd_state0_name =        
  2339. spot_clrstate0 =        0
  2340. spot_description =        3D_GAMMA
  2341. spot_rect =        292 261 449 287
  2342. spot_groupid =        0
  2343. spot_l